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Join the Ultimate Battle in RoboCop: Rogue City – The FPS Game That’s a Step Above the Rest!

Join the Ultimate Battle in RoboCop: Rogue City – The FPS Game That’s a Step Above the Rest!

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Exploring RoboCop: Rogue City – A Unique FPS Game

When you think of RoboCop, you think of a one-man tank. A heavily armed and armored dealer of justice who patrols the streets of Detroit while walking really slowly. Honestly, it’s a surprise he ever makes it to the scene of the crime on time, given the pace he ambles along. It’s even more of a surprise that RoboCop’s methodical movement from the movies has made it into Rogue City, which is a first-person shooter – a genre traditionally dominated by games where speed and agility are key.

Of course, RoboCop’s slow and precise movements are two crucial parts of his identity, so it was always the plan to make that an important part of the game. However, it meant rethinking the way the developer approached making a first-person shooter.

Challenges in Incorporating Slow Movement in FPS

“It was one of the biggest design challenges, to get that slow and heavy character into the game,” explains Piotr Latocha, RoboCop: Rogue City’s game director. “He’s kind of slow and tankish, and we need to be true to the lore, but also we cannot be super slow and super heavy. So finding that spot – how to make this character interesting, so the combat was fluid – was the biggest challenge.”

As such, much of the movement and agility you see in other shooters simply isn’t in Rogue City, and you’ll need to rethink how you play an FPS when you play RoboCop for the first time.

Unique Abilities of RoboCop and Upgrading Skills

“He cannot do stealth or crouch,” says Latocha, talking about the limitations of having a main character who’s mostly made out of titanium. “But he can do other things that are cool with this character. So, for example, breaching walls, throwing heavy enemies, grabbing enemies and throwing them. There’s a lot of stuff that a heavy character can do, but also we have a skill tree where we unlock some skills, some of them are active, and you can use some of them to expand on the gameplay as well.”

Skill points are earned by completing quests and scanning objects scattered around Detroit as you work through the story, and can be spent upgrading RoboCop’s many abilities. Rogue City bridges the gap between RoboCop 2 and 3, so RoboCop is already an established member of the Detroit Police Department and is kitted out with several abilities available from the outset.

Upgrades to the Iconic Weapon – Auto 9

One element that’s completely authentic to the movies is RoboCop’s Auto 9 machine pistol, which he uses throughout the story. It’s a powerful weapon, even at the beginning, but there are plenty of upgrades to unlock as you progress. “That was actually one of the challenges, because we wanted to keep the player using the Auto 9 because it’s his iconic weapon,” says Latocha. “It’s something that RoboCop uses a lot so it needs to be fun, it needs to feel powerful. But we also used an upgrade system to [improve] the Auto-9, so as the game proceeds you can make it stronger and stronger.”

Additional Weapon Options and Role-Playing Aspects

There will also be times when an alternative weapon makes more sense, as Latocha continues: “We wanted to give [the player] some variety. So we have some side arms that you can use but you cannot carry them from level to level, or chapter to chapter. But you can just pick them up, play with them, and some [are better] in different situations.”

Despite this focus on aggression, developer Teyon always wanted RoboCop: Rogue City to be more than just another FPS. “This was actually really important to us, that it’s not only a first-person shooter but it’s much more than that,” affirms Latocha. “We wanted to build on the RPG elements, so dialogue choices, dialogue trees, and those skills actually help you to solve some things in different ways. Psychology sometimes lets you talk someone into doing something without using violence, or skills like Engineering can unlock a dialogue option that enables you to talk someone out of doing something.”

Conclusion

RoboCop: Rogue City is shaping up to be an interesting addition to the world of FPS games, albeit a slow and heavy one. With unique abilities, upgrades to iconic weapons, and an RPG element that adds a layer of complexity to the gameplay, it’s a game that’s worth looking out for.

FAQs

What is RoboCop: Rogue City?

RoboCop: Rogue City is a first-person shooter game that perfectly captures RoboCop’s slow and precise movements. The game incorporates unique abilities, upgrades, and an RPG element that adds a layer of complexity to the gameplay.

What challenges did developers face when incorporating slow movement in an FPS game?

The biggest design challenge was to make RoboCop interesting while keeping him slow and heavy character true to the lore. Additionally, the developer had to rethink how they approached making a first-person shooter since the genre is dominated by games where speed and agility are key.

What skills can players unlock in RoboCop: Rogue City?

Players can unlock several skills, including breaching walls, throwing heavy enemies, grabbing enemies, and throwing them. These skills can be expanded using the skill tree and can help players to solve some things in different ways during gameplay. Additionally, upgrades can be purchased using skill points earned by completing quests and scanning objects scattered across the game.

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